Craft Spell Dmg Free
![Dmg Dmg](/uploads/1/3/4/3/134370375/975407096.jpeg)
So what exactly is the difference If using let's say a fire skill and got 1 item of either 10% spell or elemental increase the damage increase would be the same of either of them right?? And playing as a Witch is your normal attack considered to be a 'Spell' attack with a wand or elemental? | Posted by SAKRAY on Apr 5, 2012, 9:24:05 PM |
10% spell damage or elemental damage will do the same on a fire spell. But 10% spell damage will increase chaos damage, unlike elemental damage. Do you mean basic attack with wand? No, it isn't spell damage. But if the wand deals elemental damage, %increased elemental damage will work on it. PoE forums ignore list script: http://userscripts.org/scripts/show/162657 0.4: added 'ignore' button. ignore list is now saved locally. | Posted by on Apr 5, 2012, 9:34:40 PM |
Ah oke thanks for the quick awnser and chaos damage is a special kind of damage or? Also to increase wand damage I have to get STR/Pysical boosts? edit: Also if your weapon has like 6 cold damage does elemental increase only increase the 6 cold damage portial of the basic atk? Last edited by SAKRAY on Apr 5, 2012, 9:58:46 PM | Posted by SAKRAY on Apr 5, 2012, 9:40:36 PM |
Strength does not increase the physical damage of ranged weapons unless you get the keystone passive that allows it to do so, or support your attack skill with it. Increased spell damage will increase the damage of all of your spells, including chaos spells as was stated. If you a weapon with elemental damage attached to it, increased elemental damage will only increase the elemental portion, not the physical portion of your attack. However, you can get decent elemental levels on your attacks by utilizing elemental hit, lightning strike, lightning arrow, fire arrow, molten strike, or glacial hammer. These all add or convert a large amount of elemental damage to your attacks, and increased elemental damage will add to all of them (but spell damage will NOT because they are attacks and not spells). Last edited by Kraide on Apr 5, 2012, 10:10:31 PM | Posted by Kraide on Apr 5, 2012, 10:10:10 PM |
' yes, chaos damage isn't reduced by elemental resist or armor, and it bypass energy shield. Some enemies have chaos resist though, but it just reduces the damage a bit, you can still kill them. ' yes, if you get the %increase ele damage from a passive, it will increase the 6 cold damage on your weapon. PoE forums ignore list script: http://userscripts.org/scripts/show/162657 0.4: added 'ignore' button. ignore list is now saved locally. | Posted by on Apr 5, 2012, 10:42:22 PM |
I know this thread is old but if someone sees it I would be glad to get an answer. so if i understand this correctly. Elemental DMG boost all forms of attacks/spells that have some sort of element in it. And spell DMG only increeses the dmg of actual SPELLS. I have done a Witch where i go heavy into lightning DMG (dont know if it is good late game or not but i wanna try it). So i can both get spell dmg and elemental dmg to boost the damage of my lightning spells such as spark and lightning trap for exampel? | Posted by on Nov 9, 2013, 2:18:35 PM |
Both spell dmg and elemental dmg will boost the damage of your lightning spells. | Posted by sydgame on Nov 10, 2013, 2:10:09 AM |
I have a witch doing cold damage. I was told that x% increased elemental damage passives not only increases the cold damage but also increases chill and freeze damage so is better bang for buck than x% increased spell damage passives. Using Freezing Pulse, Ice Nova and Ice Spear. Is this right? Thanks in advance. ~DemiDemon~ Playing almost every day since Beta version 0.9.1 in 2011. Last edited by DemiDemon on Mar 11, 2014, 12:23:46 AM | Posted by DemiDemon on Mar 11, 2014, 12:19:10 AM |
' In short, no. 'Chill and freeze damage' doesn't exist. Chill and freeze duration is based on the damage dealt by the hit that triggered them. Anything that increases the damage of the original hit increases the duration of chill/freeze. No extra damage is dealt to a monster just because you chilled or froze it. Whoever told you that is getting chill/freeze mechanics mixed up with ignite/burn mechanics. You're welcome to make a new thread for this kind of thing instead of bumping really, really old ones. PoE has changed a lot since Open Beta started, much less 2012. Last edited by KG31459 on Mar 11, 2014, 12:54:00 AM | Posted by KG31459 on Mar 11, 2014, 12:52:09 AM |
'Thanks for the answer. Yeah, he had a fire witch and I assumed that what applied to one element would naturally apply to another - my bad. 'Again, my bad. After looking over the site for 20 mins I resorted to Googling the term 'elemental damage vs spell damage' and this was the only result close to what I wanted to know. When it didn't give me quite the answer I needed I thought it better to post in a similar thread rather than start another and end up with even more thousands of threads that are next-to-impossible to search through. Thanks. ~DemiDemon~ Playing almost every day since Beta version 0.9.1 in 2011. | Posted by DemiDemon on Mar 11, 2014, 1:24:17 AM |
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Craft Spell Dmg For Mac
I would like to know if there is a difference bewteen the two when relating them to the skill tree nodes. https://nvppmfz.weebly.com/download-twitch-videos-mac.html. For example, 8% Increased Elemental Damage (node). Smogon dmg calc. Mac os x 10.6 software download. Will that effect My Witchs Fire and ice spells or will it only effect weapons that have Elemental properties on them? Thank you, any help is much appreciated.
For pure dmg, both pools scale the same way:
Generell rule:
Increasing your pool by n% increases your dmg done by n/2%. Means if u have 2k spelldmg and increase it by 200, your dmg goes up by 5%.
As already mentioned over the thumb 1 spelldmg is worth 10 max magicka.
If your magicka/10 is higher than your spelldmg its better to increase spelldmg and the other way round. Reason is, if u e.g. have 2k spelldmg and 40k max magicka and u can choose between increasing magicka by 2k or spelldmg by 200:
- 200 spelldmg will increase your dmg by 5%
- 2k max mag will only give a 2,5% dmg increase.
Exceptions:
Skills that do dmg and heal (e.g. Funnel Health) r slightly different as they the dmg component scales by 0,6 w/ spelldmg and 0,4 with max magicka, while the healing component scales by 0,4 with spelldmg and 0,6 with max mag.
Shields and (sorc?-) pets only scale with magicka.
Sidenote:
- for 2, 3, 4 pc boni the spelldmg boosters r slightly higher than the max magicka, thus they r 'better'.
- u get 25% [+2% for every sorc skill] increase in spelldmg for minor and major buff, max magicka buffs r 7% inner light + [2% meteor] + [10% race] + [8% sorc/nb/warden] + [2% every other mages guild skill]. Those buffs stack additive: e.g. <your pool> * 1,09 if u have inner light and meteor slotted (and not (<your pool> *1,07)* 1,02).
Generell rule:
Increasing your pool by n% increases your dmg done by n/2%. Means if u have 2k spelldmg and increase it by 200, your dmg goes up by 5%.
As already mentioned over the thumb 1 spelldmg is worth 10 max magicka.
If your magicka/10 is higher than your spelldmg its better to increase spelldmg and the other way round. Reason is, if u e.g. have 2k spelldmg and 40k max magicka and u can choose between increasing magicka by 2k or spelldmg by 200:
- 200 spelldmg will increase your dmg by 5%
- 2k max mag will only give a 2,5% dmg increase.
Exceptions:
Skills that do dmg and heal (e.g. Funnel Health) r slightly different as they the dmg component scales by 0,6 w/ spelldmg and 0,4 with max magicka, while the healing component scales by 0,4 with spelldmg and 0,6 with max mag.
Shields and (sorc?-) pets only scale with magicka.
Sidenote:
- for 2, 3, 4 pc boni the spelldmg boosters r slightly higher than the max magicka, thus they r 'better'.
- u get 25% [+2% for every sorc skill] increase in spelldmg for minor and major buff, max magicka buffs r 7% inner light + [2% meteor] + [10% race] + [8% sorc/nb/warden] + [2% every other mages guild skill]. Those buffs stack additive: e.g. <your pool> * 1,09 if u have inner light and meteor slotted (and not (<your pool> *1,07)* 1,02).
- To craft the spell you’ll need a single elemental energy. These elements can be gathered from the nodes found all around the map. Noctis is the only one that can extract them manually from the nodes. There are also elemental absorbing weapons that can provide small amounts of elemental energy gains during combat.
- For more information on DM crafting visit my website and see what you need for your starting DM crafting kit. Quick Craft a Spell Tether for Dungeons and Dragons with DM Scotty - Duration: 99.
- Mar 14, 2017 Does +% spell damage on items effect Minions? So that's the question. Does the spell damage modifier effect any status on summoning minions? Say their damage output? To continue this, is there a way to craft +minion%dmg onto weapons and/or helms? Or do we rely on finding a good helm drop? Posted by JMaNn1118 on Mar 13, 2017, 11:32.